SMF Glitches

How to safely jump right next to a thwomp without getting hurt

Step 1: play your level until you get to the thwomp. (keep the thwomp 2 blocks up away from mario or luigi!)

Step 2: Hold down and up at the same time and you get past him!

Delete a bonus zone

Step 1: Simply get your level code and delete the second closing parenthesis.

Step 2: Load the code back into the game and click EDIT. see you can't do any warps and stuff!

Step 3: Click PLAY!

WARNING!
If you have warps in your level and delete the bonus zone and click LOAD it will get stuck. A window might pop up saying:

A IN THIS MOVIE IS CAUSIND ADOBE FLASH PLAYER 10 TO RUN SLOWLY. IF THE CONTINUES TO RUN, YOUR COMPUTER MAY BECOME UNRESPONSIVE. DO YOU WANT TO ABORT THIS ?

Click yes and close the window. your level will not be saved, unless you copy the text to your clipboard before you try this glitch. If it doesn't show this message and sucsessfully loads, and you play your level and you enter a warp, you will not come out of the warp anywhere.

Longer Level name

Step 1: Make a good level and name it. Now normally, you have only 25 characters to name your level... Not any More!

Step 2: Get the level code and paste it on microsoft word processor or any other writing program.

Step 3: at the 1st closing parenthesis look left and you must find your level name.

Step 4: If you want the level name to be longer, then you will have to finish it off in the level code.

Step 5: Load the code back into the game and you will see that you have a longer level name.

WARNING!
Your level name might not be shown completley. I tried to do the '&' sign witch does and 'enter' to the name. But even that didn't help. There's no way you cn solve this!

Dark screen so DIE!

Step 1: Make a level with the level backround number 1, (land) Bonus background number 1 (land)and the level size has to be: 4180 and bonus size: 320. Now don't do anything. Click save.

Step 2: Get the level code.

Step 3: Copy the code then paste it on Microsoft Word Processor or any other writing program.

Step 4: At the end of the code find this: Level,1,40,220,1,640,)(,)(,) Change this into: Bonus,10,10,8000,1,640,)(,)(,) Paste it back into the game then click PLAY!

Piranha Plant In A Warp
Step 1: First make a pipe or whatever you want the warp to be in. NOTE: The warp has to be pointing down for this to work

Step 2: Put two to three Boos in front and behind the warp.

Step 3: Copy the code then paste it on Microsoft Word Processor or any other writing program.

Step 4: Look very closely in the numbers and you should find something like this:

0,86,86,151,152,86,86,0

The 86’s are Boos, the 0’s are nothing, and the 151 and 152 is the warp.

Step 5: Delete (backspace) the 151 and replace it with a zero, make sure you don’t delete any commas and the 152.

Step 6: Copy the edited code and load the it to the game. Then go to edit and find the same pipe you placed the Boos by. Place a Piranha Plant on top of the now warp-free pipe and take out the Boos.

Step 7: Play it to make sure it works. If not, retrace your steps and find out what went wrong.

NOTE: If you want to do this with an exit warp you have to delete both numbers.

Invisible Blocks


Step 1: Place Boos wherever you want Invisible Blocks.

Step 2: Copy the code then past it on Microsoft Word Processor or any other writing program.

Step 3: Look closely and find all the 86’s.

Step 4: Delete (backspace) all the 86’s one at a time and replace them with 15’s. Make sure you don’t delete any commas.

Step 5: Load edited the code back on the game and test it and make sure it worked. If not, retrace your steps to find out what went wrong.

Gliched Music

Step 1: Make a level and dont do anything with it.* Get the code then paste it on Microsoft Word Processor or any other writing program

Step 2: At the 1st closing parenthesis find:

my level name,1,40,220,1,4500,)

The first 1 Is the background. Now the last 1 is the music. As you see I have it the on first song. On edit mode you’ll see that the songs go up to 8 but we’re gonna change that. 9 is the invincibility star theme, 10 is that song that plays when you beat a level, 11 I think is when you beat the game, and zero and anything after 11 is no music. So there you have it, that’s how it all works!

Parts Of Flag Poles And Other Tiles

Step 1: Pull up another Super Mario Flash game and start an new level. Note: (If you already know the numbers for the tiles you want to place you can skip Steps 1 - 4. For these Steps are to find out what numbers the tiles are.)

Step 2: Place whatever you want to take parts from at the beginning of the level.

Step 3: Copy the level code then past it on Microsoft Word Processor or any other writing program.

Step 4: At the beginning of the numbers you should find numbers that aren’t zeros, these are the number (or codes) of the tile you placed in the level on Step 2.

Step 5: On your REAL level place boos in the front and behind of where you want the glitched tile.

Step 6: Copy your REAL level code then paste it on Microsoft Word Processor or any other writing program.

Step 7: Type in the numbers you found on Step 4 between the boos (86’s).

Step 8: Copy your edited code and load it to the game. Then go to edit and see if it worked. If not, retrace your steps and find out what went wrong.

Changing The Background

Say you want the second background with the first background tiles. Well instead of replacing all those tiles you can do it like less than 10 seconds!

Step 1: Choose the background that comes with the tiles you want and save the level.

Step 2: Copy the level code and paste it on Microsoft Word Processor or any other writing program.

Step 3: Look very closely in the numbers and you should find something like this:

my level name,1,40,220,1,4500,)

The first 1 you see is the background, and as you see I have on the first background and the first background tiles. If you want the cave background with the first backgrounds tiles change the 1 to 2 and if you want the cave tiles with the first background choose the cave background the paste it here and change the 2 to 1. Since the first background to choose from on edit is the Land, its number 1. Cave is second so it’s number 2. Forest is 3 and so on. So all you do is swap the backgrounds but leave the tiles. So now I hope you’ll save yourself some work and do this.

Freezing Enemies Glitch

Step 1: First make a level, choose your backgrounds then save it. Don’t add anything to it yet

Step 2: Copy the level code and paste it on Microsoft Word Processor or any other writing program.

Step 3: At the end of your level code you’ll find this:

Bonus,1,20,220,1,640,)

Step 4: Swap it with this:

Level,0,20,220,1,4500,)

Step 5: Load into the game then add a door wherever you want to freeze enemies. BUT MAKE SURE you put the exit in the bonus zone exactly where the door is in the main level. NOTE: This glitch only freezes enemies that are on the screen when you enter the door.
SuperSonic Speed

Step 1: First make a level, choose your backgrounds then save it. Don’t add anything to it yet

Step 2: Copy the level code and paste it on Microsoft Word Processor or any other writing program.

Step 3: At the middle of your level code you’ll find this:

my level name,1,40,220,1,4500,)

Step 4: Swap it with this:

my level name,1,10,90,1,4500,)

Step 5: Load it back into the game and go to edit. Put bricks all the way down the first 2 spaces but only do 8 blocks and remove them again but don't remove the 7th and 8th block! DO NOT change the start point! Don’t even touch the start point button or Mario or Luigi will not go fast!

Invisible Doors

Step 1: On your level, place a door somewhere.

Step 2: Place boos on either sides of the warp. ( two on each side)

Step 3: Copy the level code and paste it on Microsoft Word Processor or any other writing program.

Step 4: Look very closely and you’ll find something like these: NOTE: they won't be together like this

86,170,86 86,169,86

The 86’s are boos and in-between is the warp, 169 is the top and 170 is the bottom of the door.

Step 5: Change the 169 to a 170 so both are 170’s

Step 6: Next, load the code to the game and go to Edit and delete the boos.

Step 7: Try it out and see if it works. If not, retrace your steps to see what went wrong.

Automatic Win Tile

Step 1: Place a Boo overtop of any tile, in fact, you don’t even need a tile!

Step 2: Copy the level code and paste it on Microsoft Word Processor or any other writing program.

Step 3: Look very closely and you’ll find this: 0,86,0 The 86 is the boo and the zeros are nothing.

Step 4: Change that 86 to a 95.

Step 5: Load the level code and see if it worked, if not, retrace your steps and find out what went wrong.

AUTOMATIC WIN MONSTERS


Step 1: Make a cool level.

Step 2: Find a monster. (e.g. Koopa, Goomba , Lakitu... )

Step 3: Put a Boo on top of any monster except a Thwomp (Only if it’s high up a and unreachable ‘cause there’s no point in making one.

Step 4: Get the level code and paste it on Microsoft Word Processor or any other writing program.
Step 5: Find all the 86’s and change them into 95’s.

Step 6: Copy the code back into the game and click PLAY!

Glitches From SMFCD